Patch 7.25 Notes

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May 27, 2025
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Patch 7.25 navigates uncharted waters as players explore the Occult Crescent: South Horn, a new large-scale encounter for Disciples of War and Magic.

This update also introduces upgradeable phantom weapons, Mamool Ja allied society quests, and the continuation of the Inconceivably Further Hildibrand Adventures.

* Updated Tuesday, May 27, 2025 at 2:15 a.m. (PDT) to address textual errors.

FINAL FANTASY XIV Patch 7.25

Patch 7.25 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Playable Content

Quests

New side story quests have been added.

Occult Crescent: South Horn

One Last Hurrah

Disciple of War or Magic level 100
Tuliyollal (X:17.1 Y:11.8)
Expedition Messenger
Players must first complete the main scenario quest “Dawntrail.”

The Phantom Village

Disciple of War or Magic level 100
The Phantom Village (X:7.0 Y:6.9)
Ketenramm
Players must first complete the quest “One Last Hurrah.”

Unfamiliar Territory

Disciple of War or Magic level 100
The Phantom Village (X:6.1 Y:6.4)
Archive
Players must first complete the quest “The Phantom Village.”

New Job, Old Tricks

Disciple of War or Magic level 100
South Horn (X:38.3 Y:7.4)
Ketenramm
Players must first complete the quest “Unfamiliar Territory.”

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “New Job, Old Tricks.”

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “???”

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “???” and unlock certain entries in the Occult Record.

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “???” and unlock certain entries in the Occult Record.

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “???” and unlock certain entries in the Occult Record.

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “???”

Phantom Weapons

Arcane Artistry

Disciple of War or Magic level 100
The Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first complete the quest “Unfamiliar Territory.”

Forging the Phantasmal

Disciple of War or Magic level 100
The Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first complete the quest “Arcane Artistry.”

Inconceivably Further Hildibrand Adventures

Wizened Testimony

Disciple of War or Magic level 100
Solution Nine (X:18.5 Y:13.6)
Nashu Mhakaracca
Players must first complete the main scenario quest “Crossroads” and the quest “The Case of the Displaced Inspector.”

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest “Wizened Testimony.”

Mamool Ja allied society quests have been added.

Quest Sync

The Mamool Ja allied society main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a job or class that is different than when they accepted them.

Allied Society Quests

Cultivating Hope

Disciple of the Land level 90
Yak T'el (X:35.6 Y:32.0)
Gotoll Ja
Players must first complete the main scenario quest “Dawntrail” and the sidequest “One Forest.”

* The quest “One Forest” will become available after progressing through the quest chains beginning with “Aiming High” and “Lost and Powerless.”

???

Disciple of the Land level 90
???
???
Players must first complete the quest “Cultivating Hope.”

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest “???”

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest “???”

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest “???”

???

Disciple of the Land level 90
???
???
Players must first complete the allied society quest “???”

Allied Society Quests

To unlock Mamool Ja daily quests, players must first complete the allied society quest “Cultivating Hope.”

Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.

Allied Society Currency

Players can earn Mamool Ja nanook by completing Mamool Ja daily quests. The number of Mamool Ja nanook currently held is displayed in the Currency window.

Allied Society Vendors

The vendor for the Mamool Ja will be unlocked upon completing the quest “Cultivating Hope.”

Housing

New furnishings have been added.

New orchestrion rolls have been added.

The Manderville Gold Saucer

The following additions have been made to Triple Triad:

New cards have been added.
New NPC opponents for Triple Triad have been added.

Miscellaneous

Entries for the Occult Crescent have been added to the Challenge Log under the “Field Operations” category.

A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.

Learn more about the Hairstyle Design Contest 2023.

A new emote has been added.

Battle System

Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 100.

For further explanations of action changes and adjustments, please refer to the job guide.

Ninja

Action Adjustment
Phantom Kamaitachi Potency is no longer reduced after the first enemy.
Hollow Nozuchi Potency has been increased from 50 to 70.
Kunai's Bane Potency is no longer reduced after the first enemy.
Tenri Jindo Potency is no longer reduced after the first enemy.

Bard

Action Adjustment
Pitch Perfect Reduction in potency after the first target has been changed from 55% to 50%.
Shadowbite Potency has been increased from 180 to 200.
Barrage potency has been increased from 280 to 300.
Blast Arrow Reduction in potency after the first target has been changed from 60% to 50%.
Resonant Arrow Reduction in potency after the first target has been changed from 55% to 50%.
Radiant Encore Reduction in potency after the first target has been changed from 55% to 50%.

Machinist

Action Adjustment
Ricochet Reduction in potency after the first target has been changed from 40% to 30%.
Chain Saw Reduction in potency after the first target has been changed from 50% to 35%.
Double Check Reduction in potency after the first target has been changed from 40% to 30%.
Checkmate Reduction in potency after the first target has been changed from 40% to 30%.
Excavator Reduction in potency after the first target has been changed from 50% to 35%.
Full Metal Field Reduction in potency after the first target has been changed from 40% to 30%.

Summoner

Action Adjustment
Deathflare Reduction in potency after the first target has been changed from 60% to 50%.
Akh Morn Reduction in potency after the first target has been changed from 60% to 50%.
Revelation Reduction in potency after the first target has been changed from 60% to 50%.
Sunflare Reduction in potency after the first target has been changed from 60% to 50%.
Exodus Reduction in potency after the first target has been changed from 60% to 50%.

The Occult Crescent: South Horn has been added.

The Occult Crescent is a new instanced encounter wherein players explore an island enveloped in a magical ward, participating in large-scale battles and challenging skirmishes with their fellow explorers.

Read on and learn what awaits you upon this curious isle in the heart of Shades' Triangle.

Level Requirement Disciple of War or Magic level 100
Item Level Requirement Average item level 690 or above
Party Size Eight players
Time Limit 180 minutes

Requirements

Unfamiliar Territory

Disciple of War or Magic level 100
The Phantom Village (X:6.1 Y:6.4)
Archive
Players must first complete the quest “The Phantom Village.”

Entering the Occult Crescent

Players can enter the Occult Crescent by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). If entering as a party, the leader must speak with Jeffroy.

Traversing the Occult Crescent

Players are free to ride mounts at any time after entering the Occult Crescent, but they cannot fly.

Occult Return

While on the Occult Crescent, the action Return will be replaced by Occult Return.

Using this action will return players to return to the base camp.

Changing Classes and Jobs

You may change between Disciple of War and Magic classes and jobs that are at level 100. Note, however, that you cannot change classes or jobs during combat or under certain other conditions.

Character Progress

Progress on the Occult Crescent is measured by a separate leveling system.

Knowledge

Players accrue knowledge─akin to experience points─by completing quests and defeating enemies that inhabit the isle.

Knowledge Level

This is the leveling system specific to the Occult Crescent. Your knowledge level can be increased by accumulating sufficient knowledge.

Engaging foes with a knowledge level higher than your own will reduce damage dealt and increase damage received, but will garner more knowledge upon victory.

Current knowledge level is displayed via the Occult Crescent HUD and the experience bar.

Incapacitation Penalty

If your knowledge level is above 5, falling in battle on the Occult Crescent can incur a penalty. If you are incapacitated and return to base camp without being revived, or if you leave the instance while incapacitated, you will lose a portion of your knowledge. Should your knowledge fall below zero, your knowledge level will also decrease. The amount of knowledge lost depends on your current knowledge level.

EXP Chains

Under certain conditions, consecutively defeating enemies within a set time period will yield a bonus to knowledge, phantom experience, and rewards accrued.

The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.

EXP chains occur upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.

During solo play, the threshold is based on your own knowledge level. While in a balanced party, the threshold is based on the party's average knowledge level. The exact thresholds are as follows:

  • Solo: 2 levels higher
  • 2 players: 3 levels higher
  • 3 or 4 players: 4 or 5 levels higher
  • 5 or 6 players: 6 or 7 levels higher
  • 7 or 8 players: 7 or 8 levels higher
    * Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold.

Enemies that can generate an EXP chain upon defeat are indicated with a special icon.

Phantom Jobs

Phantom jobs are supplemental jobs that can be acquired in addition to your main job.

Selecting a phantom job will grant access to specific phantom actions.

Acquiring Phantom Jobs

As you progress through quests on the Occult Crescent: South Horn, you will gain access to different phantom jobs. Further phantom jobs can be acquired using items called “soul shards.” These crystalline objects can be purchased from a vendor on the isle, or found in critical encounters.
* Updated Tuesday, May 27, 2025 at 2:15 a.m. (PDT) to address textual errors.

Outside of combat and certain specific conditions, phantom jobs can be changed at any time by selecting Phantom Job Details on the Occult Crescent HUD, selecting Change Phantom Job, and then choosing your desired phantom job from the Phantom Job Repertoire window.

Phantom Job Progression

Phantom job progression is governed by your phantom job level, which is increased by accruing phantom EXP. Defeating enemies and completing encounters upon the isle will garner phantom EXP for your current phantom job.

Acquiring sufficient phantom EXP will increase your phantom job level, unlocking new phantom actions and phantom traits in the process.

Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.

The more jobs you master, the more powerful your Phantom Mastery effects become.

The exception to this is the first phantom job available to you, Phantom Freelancer. Freelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master.

Phantom Actions

Phantom actions are special actions available while on the Occult Crescent.

Different phantom jobs have access to a variety of offensive, restorative, and supplemental phantom actions.

Phantom actions can be executed and toggled using the following methods:

Phantom Action Panel

Upon acquisition, phantom actions are registered to the phantom action panel, from which they can be selected for execution.

When using a gamepad, press RT + Right Thumb-click (R2 + R3) to execute the currently selected phantom action. If multiple phantom actions are available to use, pressing LT + Right Thumb-click (L2 + R3) will rotate the phantom action panel, allowing you to toggle between different phantom actions.

The phantom action panel can also be controlled using duty action found under the Duties tab in the Actions & Traits window.

Action Effect
Duty Action I Execute Phantom Action
Duty Action II Select Phantom Action
  • Assign to Default Phantom Action Slot
    Assigns the selected phantom action to the default slot on the phantom action panel.
  • Hide from Phantom Action Panel / Display in Phantom Action Panel
    Hides or displays the selected phantom action in the phantom action panel. Actions assigned to the default phantom action slot cannot be hidden.
  • Set to Hotbar (Gamepad Only)

The following settings are accessible via the Phantom Job window:

  • Phantom Action Rotation (Clockwise / Counterclockwise)
  • Reset After Execution
    When enabled, resets the phantom action panel after executing actions.
  • Gamepad Input
    Select which combination of inputs are used to select and execute phantom actions.

Executing Phantom Actions via the Hotbar

Phantom actions can executed via the hotbar just like other actions. To do so, simply register the phantom action icons found under the Duties tab in Actions & Traits to your hotbar.

Phantom Actions I-V are automatically switched to their respective phantom actions while on the Occult Crescent.

They can be dragged and dropped to the hotbar, or registered via the subcommand menu.

Encounters on the Occult Crescent

While exploring the isle, players can participate in FATEs and critical encounters. Neither FATEs nor critical encounters are affected by your knowledge level.

FATEs

FATEs are combat encounters that occur around the isle. Players may join FATEs by going to the indicated location on the map, even after an encounter has started.

Critical Encounters

Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Certain critical encounters can only be triggered by defeating monsters on the isle.

To participate, players must go to the location indicated on their map before the battle begins and remain in the designated area.

The Forked Tower: Blood

The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics.

The Forked Towers may be unlocked by completing a certain quest available on the Occult Crescent.

Entering the Forked Towers

Players must offer sanguine ciphers at a cipher reliquary to activate an aetherial node, which will teleport them inside the tower's halls. Ciphers can be purchased from a member of the expedition via a currency exclusive to the Occult Crescent. The quantity of ciphers in your possession is displayed on the Occult Crescent HUD.

Cipher reliquaries will only appear during special weather conditions. When 16 or more players offer sanguine ciphers to a reliquary, the aetherial node will activate.

A short time after the node is activated, a maximum of 48 players who offered sanguine ciphers will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower. If more than 48 players offered ciphers, those who invested a greater number will have a higher chance of being selected for entry.

Note that expended sanguine ciphers will be returned to those who are not selected.

Resurrection Restrictions

While inside the Forked Tower: Blood, players will be subjected to a status effect that limits resurrection. Stacks of this effect are lost each time players are revived using certain phantom actions. After reaching 0 stacks, players can no longer be resurrected.

Abandoning Duty

Players who are incapacitated and elect to return to the starting point, or use Occult Return, will be transported back to the base camp and will not be permitted to reenter the tower.

Occult Crescent Currencies

On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces, primarily acquired from critical encounters and FATEs, and Enlightenment gold pieces, primarily acquired from defeating enemies in the wild.

Both can be traded to the expedition antiquarian on the South Horn (X:38.1 Y:7.0) for a variety of items.

You can confirm the amount of these currencies in your possession at any time by viewing the Occult Crescent interface.

Parties

Unlike normal instanced duties, you may form, disband, or leave a party at any time on the Occult Crescent. You may also change your online status to Looking for Party.
* Note that if you enter the Occult Crescent with a party and decide to leave the party while exploring, you will be returned to the previously formed party upon exiting the instance.

Balanced Parties

A party formed on the Occult Crescent will be considered balanced when all members of the party are within 3 knowledge levels of each other.

In balanced parties, your knowledge level is adjusted to the average level of all party members, and enemies defeated award increased phantom experience.

Knowledge Level Sync

A warning icon will display at the top of the Occult Crescent interface when your party is not balanced.

The party leader may press the level sync icon at the top of the Occult Crescent interface to toggle knowledge level sync on or off.

Enabling this setting will adjust the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, creating a balanced party. Warriors of Light are encouraged to make use of this feature as needed when playing in a group.

Knowledge Crystals

These mysterious crystals erected around the Occult Crescent hold a special power.

Knowledge crystals resonate with certain phantom actions, granting players and their party members corresponding effects, such as reduced vulnerability against certain types of attacks, increased movement speed, and more.

Treasure Coffers

The Occult Crescent is teeming with treasure for the taking.

These chests are only visible to you, so be sure to reap the spoils when you encounter one while exploring.

Defeating monsters on the Occult Crescent and completing certain events may cause chests to appear somewhere on the isle.

Persistent Pots, Plentiful Treasure

Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures. Those who contribute to the successful completion of these FATEs will discover a persistent pot NPC following them afterwards.
* Should a large number of players participate in one of these FATEs, players will instead be selected at random to have a persistent pot follow them.

Players being followed by a persistent pot will be granted the status “Cache Me if You Can.” In exchange for sips of elixir, these soulkin will offer hints as to the location of hidden treasure.

Follow the hints and use your elixir at the correct location to reveal a concealed coffer. On rare occasions, the “Cache Me if You Can” status may persist even after finding treasure, allowing you to pursue further spoils.

The hunt for treasure will end when the status expires, you join a critical engagement while being followed by a persistent pot, you are incapacitated, or the persistent pot is incapacitated.
* Note that leaving the Occult Crescent or logging out of the game will also prematurely conclude your treasure pursuits.

Fortune Carrots

Treasure chests on the Occult Crescent sometimes hold a fortune carrot.

With one in your possession, you may start to notice signs of certain creatures nearby.

Using a fortune carrot near such signs will draw these creatures out into the open, eager to repay you with treasure. Be mindful that when someone receives a reward, however, you will have to search elsewhere for new signs of the creatures.

Occult Record

Complete quests on the Occult Crescent: South Horn to unlock the Occult Record, accessible under Collection in the Duty section of the main menu.

Information concerning the Occult Crescent discovered during your expedition is compiled in the Occult Record.

Entries will be added to the record as you progress through the story, discover notes in the course of your expedition, and after you access certain areas of the isle.

The phantom weapons quest line has been added.

As players explore the Occult Crescent and advance through the phantom weapon quests, they will be able to obtain job-specific weapons which can be enhanced as they progress.

Requirements

Arcane Artistry

Disciple of War or Magic level 100
Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first progress to the relevant stage of the quest “One Last Hurrah.”

Obtaining Phantom Weapons

Upon completing the quest “Forging the Phantasmal,” players will receive one phantom weapon based on the job with which they progressed through the quest.

Additional Phantom Weapons

Upon repeating the quest “Forging the Phantasmal,” players may receive additional weapons by speaking with Dodokkuli in the Phantom Village (X:6 Y:7.1).

Class/Job-specific Quests

Phantom weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.

The strength of the Echo granted in AAC Light-heavyweight Tier (Savage) has been increased.

The Echo will take effect upon entering AAC Light-heavyweight Tier (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

Physical Ranged DPS

Action Adjustment
Dervish Increased movement speed effect has been changed from 25% to 33%.
Bravery Effect duration has been increased from 10 to 15 seconds.

Magical Ranged DPS

Action Adjustment
Rust Potency of the reduced damage dealt effect has been increased from 25% to 33%.
Potency of the reduced healing potency effect has been increased from 25% to 33%.

Healer

Action Adjustment
Haelan Cure potency has been increased from 12,000 to 15,000.
Stoneskin II Barrier potency has been increased from 10,000 to 12,000.
Diabrosis Potency has been increased from 8,000 to 9,000.
Potency of reduced HP recovered effect has been increased from 25% to 33%.

Warrior

Action Adjustment
Primal Scream Increase to maximum HP has been changed from 20% to 25%.
Amount of HP restored has been increased from 20% to 25% of maximum HP.
Fell Cleave The additional effect “Absorbs 25% of damage dealt as HP” has been added.

Dark Knight

Action Adjustment
Eventide Base potency has been increased from 10,000 to 12,000.
Maximum potency has been increased from 20,000 to 24,000.

Gunbreaker

Action Adjustment
Fated Brand Heavy effect duration has been reduced from 4 to 3 seconds.

Monk

Action Adjustment
Meteodrive Limit gauge charge time has been increased from 60 to 75 seconds.
Phantom Rush Potency for enemies after the first has been increased from 8,000 to 9,000.

Samurai

Action Adjustment
Ogi Namikiri Barrier potency has been increased from 8,000 to 9,000.
Kaeshi: Namikiri Barrier potency has been increased from 8,000 to 9,000.

Reaper

Action Adjustment
Communio Potency has been increased from 15,000 to 16,000.
Perfectio Potency has been increased from 10,000 to 12,000.

Viper

Action Adjustment
Uncoiled Fury Potency for the first enemy struck, even when attacking multiple targets, has been increased from 4,000 to 8,000.

Bard

Action Adjustment
Repelling Shot Recast time has been reduced from 12 to 10 seconds.
The Warden's Paean Effect duration has been increased from 8 to 10 seconds.
Warden's Grace effect duration has been increased from 4 to 5 seconds.
The additional effect “increases movement speed by 25%” has been added to Warden's Grace.
Harmonic Arrow Potency when consuming 1 charge has been increased from 8,000 to 9,000.
Potency when consuming 4 charges has been increased from 4,250 to 4,500.

Machinist

Action Adjustment
Bioblaster Effect duration has been increased from 9 to 12 seconds.
Aether Mortar Potency has been increased from 6,000 to 7,500.
Barrier potency has been increased from 6,000 to 7,500.

Dancer

Action Adjustment
Starfall Dance Potency has been increased from 10,000 to 12,000.
Saber Dance Potency for enemies after the first has been increased from 8,000 to 9,000.
Dance of the Dawn Potency has been increased from 15,000 to 16,000.
Potency for enemies after the first has been increased from 10,000 to 12,000.

Black Mage

Action Adjustment
Soul Resonance Maximum stacks has been increased from 5 to 6.
Flare Star Potency has been increased from 18,000 to 20,000.
Damage over time effect duration has been increased from 9 to 12 seconds.
Frost Star Potency has been increased from 12,000 to 15,000.

Summoner

Action Adjustment
Radiant Aegis Barrier potency has been increased from 10,000 to 12,000.
Megaflare Potency has been increased from 18,000 to 20,000.
Everlasting Flight Cure potency when HP falls below 25% has been increased from 12,000 to 16,000.
Deathflare Potency has been increased from 8,000 to 10,000.
Brand of Purgatory Potency has been increased from 4,000 to 7,500.

Pictomancer

Action Adjustment
Holy in White Recast time has been reduced from 16 to 15 seconds.
Comet in Black Recast time has been reduced from 16 to 15 seconds.
Living Muse Recast time has been reduced from 16 to 15 seconds.
Mog of the Ages Potency has been increased from 12,000 to 14,000.
Retribution of the Madeen Potency has been increased from 12,000 to 16,000.

White Mage

Action Adjustment
Seraph Strike Reduction to damage taken has been changed from 10% to 8%.

Scholar

Action Adjustment
Adloquium The time between action execution and effect activation has been shortened.

Sage

Action Adjustment
Mesotes Damage over time potency has been increased from 8,000 to 9,000.
Toxikon Effect duration has been increased from 6 to 7 seconds.
The time between action execution and effect activation has been shortened.
Toxikon II Effect duration has been increased from 6 to 7 seconds.
The time between action execution and effect activation has been shortened.

Crystalline Conflict

Season Fourteen will end and Season Fifteen will begin.

When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.

Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season 14 must be claimed before the end of Season 15.

Players will begin Season 15 five risers lower than the rank at which they finished Season 14. Rising Stars will be reset to zero.

Season 15 will be held in the following data centers:

Physical Data Center Logical Data Center
Japan Gaia
North America Primal
Europe Light
Oceania Materia

Frontline

The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:

Paladin

Parameter Adjustment
Damage Dealt Increased from -20% to -10%.

Gunbreaker

Parameter Adjustment
Damage Dealt Increased from -10% to 0%.
Damage Taken Reduced from -50% to -55%.

Monk

Parameter Adjustment
Limit Gauge Fill Rate Reduced from +15 seconds to +0 seconds.

The following adjustments have been made to the Borderland Ruins (Secure):

Tactical points required for victory have been reduced from 3,000 to 2,400.
Tactical points earned for defeating interceptor drones have been reduced from 15 to 10.
Tactical points earned for defeating interceptor drones α have been reduced from 45 to 30.
Tactical points earned for defeating interceptor command systems have been reduced from 30 to 24.
Tactical points earned for defeating interceptor nodes have been reduced from 225 to 150.
HP of interceptor nodes have been reduced from 1,800,000 to 1,500,000.
Tactical points earned for knocking out players of opposing teams have been reduced from 15 to 10.
Tactical points lost when being knocked out have been reduced from 15 to 10.

Items

New items have been added.

Items added in Patch 7.25 will be listed at a later date.

The following item names have been changed:

Before After
Eastern Lord's Togi Far Eastern Lord's Robe
Eastern Lord's Trousers Far Eastern Lord's Trousers
Eastern Lord's Crakows Far Eastern Lord's Crakows
Eastern Lady's Togi Far Eastern Lady's Dress
Eastern Lady's Loincloth Far Eastern Lady's Loincloth
Eastern Lady's Crakows Far Eastern Lady's Crakows
Eastern Journey Battle Staff Far Eastern Journey Battle Staff
Eastern Journey Circlet Far Eastern Journey Circlet
Eastern Journey Jacket Far Eastern Journey Jacket
Eastern Journey Armlets Far Eastern Journey Armlets
Eastern Journey Bottoms Far Eastern Journey Bottoms
Eastern Journey Shoes Far Eastern Journey Shoes
Far Eastern Gentleman's Haidate Far Eastern Gentleman's Trousers
Far Eastern Beauty's Koshita Far Eastern Beauty's Skirt
Exclusive Eastern Journey Circlet Exclusive Far Eastern Journey Circlet
Exclusive Eastern Journey Jacket Exclusive Far Eastern Journey Jacket
Exclusive Eastern Journey Armlets Exclusive Far Eastern Journey Armlets
Exclusive Eastern Journey Bottoms Exclusive Far Eastern Journey Bottoms
Exclusive Eastern Journey Shoes Exclusive Far Eastern Journey Shoes
Nezha Lord's Togi Nezha Lord's Jacket
Nezha Lady's Togi Nezha Lady's Jacket
Mun'gaek Hat Far Eastern Enforcer's Hat
Mun'gaek Uibok Far Eastern Enforcer's Robe
Mun'gaek Cuffs Far Eastern Enforcer's Cuffs
Mun'gaek Trousers Far Eastern Enforcer's Trousers
Mun'gaek Boots Far Eastern Enforcer's Boots
Eastern Socialite's Hat Far Eastern Socialite's Hat
Eastern Socialite's Dress Far Eastern Socialite's Dress
Eastern Socialite's Gloves Far Eastern Socialite's Gloves
Eastern Socialite's Skirt Far Eastern Socialite's Skirt
Eastern Socialite's Boots Far Eastern Socialite's Boots
Exclusive Eastern Journey Battle Staff Exclusive Far Eastern Journey Battle Staff
Eastern Journey Attire Coffer Far Eastern Journey Attire Coffer
Eastern Lord Errant's Hat Far Eastern Lord Errant's Hat
Eastern Lord Errant's Jacket Far Eastern Lord Errant's Jacket
Eastern Lord Errant's Wristbands Far Eastern Lord Errant's Wristbands
Eastern Lord Errant's Trousers Far Eastern Lord Errant's Trousers
Eastern Lord Errant's Shoes Far Eastern Lord Errant's Shoes
Eastern Lady Errant's Hat Far Eastern Lady Errant's Hat
Eastern Lady Errant's Coat Far Eastern Lady Errant's Coat
Eastern Lady Errant's Gloves Far Eastern Lady Errant's Gloves
Eastern Lady Errant's Skirt Far Eastern Lady Errant's Skirt
Eastern Lady Errant's Boots Far Eastern Lady Errant's Boots
Far Eastern Performer's Dogi Far Eastern Performer's Halfrobe
Far Eastern Performer's Kyakui Far Eastern Performer's Trousers
Far Eastern Performer's Zori Far Eastern Performer's Shoes
Doman Lord's Attire Far Eastern Patriarch Attire
Doman Lady's Attire Far Eastern Matriarch Attire
Eastern Journey Attire Far Eastern Journey Attire
Exclusive Eastern Journey Attire Exclusive Far Eastern Journey Attire
Mun'gaek Attire Far Eastern Enforcer's Attire
Eastern Socialite's Attire Far Eastern Socialite's Attire
Eastern Lord Errant's Attire Far Eastern Lord Errant's Attire
Eastern Lady Errant's Attire Far Eastern Lady Errant's Attire
Eastern Lord's Attire Far Eastern Lord's Attire
Eastern Lady's Attire Far Eastern Lady's Attire
Exclusive Eastern Journey Attire Exclusive Far Eastern Journey Attire
Eastern Lord's Attire Far Eastern Lord's Attire
Eastern Lady's Attire Far Eastern Lady's Attire
Mun'gaek Attire Far Eastern Enforcer's Attire
Eastern Socialite's Attire Far Eastern Socialite's Attire
Eastern Lord Errant's Attire Far Eastern Lord Errant's Attire
Eastern Lady Errant's Attire Far Eastern Lady Errant's Attire
Exclusive Eastern Journey Attire Exclusive Far Eastern Journey Attire
Exclusive Eastern Journey Exclusive Far Eastern Journey
Mun'gaek & Socialite Enforcer & Socialite
Eastern Lord & Lady Far Eastern Lord & Lady
Eastern Lord & Lady Errant Far Eastern Lord & Lady Errant

The progress required to complete cosmic exploration projects has been reduced.

The difficulty, maximum quality, and rewards for certain missions in cosmic exploration have been adjusted.

Affected Stellar Missions

Carpenter

  • A-1: Packing Materials I

Blacksmith

  • A-1: High-performance Drone Materials I

Armorer

  • A-1: High-performance Drone Materials I

Goldsmith

  • A-1: High-performance Drone Materials I

Leatherworker

  • A-1: Packing Materials I

Weaver

  • A-1: Packing Materials I

Alchemist

  • A-1: Nutrient Jelly Materials I

Culinarian

  • A-1: Nutrient-rich Foodstuffs I

Adjustments

Recipe Adjustment
Difficulty
900 5,000
Maximum Quality
16,900 14,100
Rewards Adjustment
Cosmocredit
17 18
Lunar Credit
19 20
Cosmic Class Score
178 182

During cosmic exploration, on-screen text will now inform players that gathering points are not being displayed when a stellar mission is accepted without an active status of Prospect or Triangulate.

New miner and botanist gathering points have been added.

New items have been added to gathering points.

The following adjustments have been made to fishing holes in Yak T'el.

The level of Ankledeep and Bitterbark Cenote has been reduced from 95 to 94.
The level of Cenote Moxutural and Cenote Jayunja has been reduced from 96 to 94.

New mounts have been added.

New minions have been added.

New accessories have been added.

New facewear has been added.

System

In order to reduce server congestion, we will be implementing multiple field instances for Tuliyollal, Yak T'el, and the area newly added in Patch 7.25.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.

The number of multiple field instances implemented in Patch 7.21 for Sinus Ardorum has been reduced from 5 to 3.

The following actions have been added under Duties in the Actions & Traits window:

  • Phantom Action I
  • Phantom Action II
  • Phantom Action III
  • Phantom Action IV
  • Phantom Action V

New achievements and titles have been added.

New portrait accents have been added.

New adventurer plate accents have been added.

The following text command has been added:

Command Description
/twirl USAGE:
/twirl [subcommand]

→Merrily spin around to flaunt your presently equipped attire.

>>Subcommands:
motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

Additions have been made to the auto-translation dictionary.

Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.

New trophies have been added. (PlayStation®5)

New achievements have been added. (Xbox Series X|S)

New music and sound effects have been added.

Resolved Issues

  • The following issues have been addressed.
    • An issue when playing cosmic exploration wherein specific NPCs were displayed incorrectly under certain conditions.
    • An issue when speaking with Scanningway during cosmic exploration wherein dialogue relevant to the player's contribution in the previous ranking period was erroneously displayed.
    • An issue when playing cosmic exploration wherein Godgyth's shop did not include patrician's bottoms among its wares.
    • An issue when undertaking stellar missions as a gatherer in cosmic exploration wherein closing the stellar reduction window before displaying the automatic aetherial reduction window would cause automatic aetherial reduction to become inoperable.
    • An issue when participating in cosmic exploration mech ops wherein effect duration was displayed for the status Ground Support.
    • An issue when participating in cosmic exploration mech ops as ground support wherein leaving and rejoining caused the field scanner to become inaccessible.
    • An issue wherein Stellar Return and warp loaders' special actions were affected by battle effects settings.
    • An issue when playing cosmic exploration wherein the lunar credit bonus granted by cosmic tools occasionally did not function correctly.
    • An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool was not adequately accrued.
    • An issue when playing cosmic exploration wherein the days displayed on the Starward Standings stela changed with incorrect timing.
      * This was a display-only issue and did not affect the calculation of player contributions.
    • An issue wherein traveling to and within Sinus Ardorum would cause equipped fashion accessories to be removed.
    • An issue wherein executing the scholar PvP action Expedient directly after Adloquium would cause the additional effect Recitation to be consumed.
    • An issue wherein queuing the sage PvP action Phlegma III after executing Toxikon would occasionally deactivate Toxikon's 10% increase to a target's damage.
    • An issue when playing as a Miqo'te wherein equipping certain headgear would cause graphics in the ears and back of the head to display incorrectly.
    • An issue wherein changing certain body gear would result in incorrect graphics.
    • An issue wherein the evoker's waistclout and augmented evoker's waistclout were partially colored incorrectly.
    • An issue when using the vacuum suit and high mobility vacuum suit mounts wherein the pet hotbar would automatically replace hotbar 1 even when this setting was disabled in the Hotbar Settings tab of the Character Configuration menu.
    • An issue when playing as a Lalafell wherein graphics were incorrectly displayed when using the Sit emote under certain conditions.
      * In addressing this issue, certain graphics for the following gear have been adjusted:
      Red Summer Pareo / Red Summer Maro / Sea Breeze Summer Pareo / Blue Summer Maro / Coeurl Beach Pareo / Coeurl Beach Maro / Coeurl Beach Tanga / Southern Seas Tanga / Antiquated Seventh Heaven Bottoms / Rathalos Coil [F] / Augmented Rathalos Coil [F] / Scion Liberator's Pantalettes

Other various issues have also been addressed.

Known Issues

  • An issue when playing on the Occult Crescent: South Horn as a Phantom Thief wherein the phantom action Vigilance does not apply the status Foreseen Offense under certain conditions.
  • An issue when playing as certain phantom jobs on the Occult Crescent: South Horn wherein the effects for phantom actions may not display correctly.
  • An issue when playing on the Occult Crescent: South Horn wherein Regen's normally hidden cure amount is displayed when the following jobs are under the effect of Battle High and take certain actions:
    Dark knight, when conjuring a simulacrum / Machinist, when deploying an Automaton Queen / Summoner, when summoning Carbuncle / Scholar, when summoning a faerie
  • An issue when engaging the critical encounters “The Black Regiment” and “Company of Stone” on the Occult Crescent: South Horn wherein the limit gauge erroneously resets when the boss monster appears.
  • An issue when engaging certain critical encounters on the Occult Crescent: South Horn wherein monster actions will cause the ground to shake even at a distance.
  • An issue when entering the Forked Tower: Blood on the Occult Crescent: South Horn wherein the following message is not displayed: “If a player logs out or disconnects, then re-enters this duty, they will be incapacitated upon returning to battle.”
  • An issue when playing certain quests on the Occult Crescent: South Horn wherein the map icon indicating progress may not display correctly.
  • An issue when checking quest icons on the map of the Occult Crescent: South Horn wherein the tooltip for level requirement displays the knowledge level icon.
  • An issue when changing to Phantom Freelancer on the Occult Crescent: South Horn wherein the previous phantom job's action panel is visible for a few seconds under certain conditions.
  • An issue after acquiring five actions for a single phantom job on the Occult Crescent: South Horn wherein turning the action panel before leaving the duty will cause the action panel to appear in the turned state upon reentering, instead of being reset.
  • An issue when playing on the Occult Crescent: South Horn wherein coffers placed indoors are still dampened by rain.
  • An issue when playing on the Occult Crescent: South Horn wherein in-game text erroneously states that soul shards may be obtained from treasure chests. (English version only)
  • An issue when playing the Mamool Ja society quests wherein the help text for certain fish is incorrect. (English version only)
  • An issue when playing the Mamool Ja society quests wherein the icon indicating incomplete quest requirements appears on the minimap regardless of gathered items.
    * The icon in question is displayed only on the minimap.
  • Other minor text issues have also been discovered.
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